![]() The red turn arrow isn’t always on the right player after a trade rejectionġ5. Show what items a player discarded from a 7 rollġ4. Pop-up notification when player(s) must discard from a 7 rollġ3. Eventually we’d all probably like to “create an avatar”ġ2. Allow local players to adjust just about everything… How many IRL players and how many AI players. There is some absolutely horrendous Catan being played here. Show who’s logged in on the Home Screen if there’s two local players.ĩ. not every single option that’s somewhat hate to distinguish.ħ. When building a road, just show the current roads you have and where you can attach. Maybe change the robber’s animation? Like a dude in a mask stopping workers from digging/farming/etc?Ħ. The interface AFTER you reject a trade is confusing while you don’t know what’s going onĥ. A notification for Monopoly and YoP card selections by userĤ. Make sure you can see another player’s roads/points/etc when in trade screen.ģ. ![]() Turn timers for all players that can be adjusted pregameĢ. Setting up a normal local game is clumsy, quickplay option should be random AI, random board and allow setup or at the very least allow me to instant start it with the previously made selection instead of having to go through about 5 clicks to get started.Ĭamera controls are presets only, no free zoom or tilt.ĭoes not follow Catan board setup rules, allows for adjacent #.ĭoes not get near the gameplay or quality of the 360 version.Īdditional Suggestions (Sorry if already posted)ġ. Trade feels like a 1:1 offer, lacking group dynamic.Ĭan't see how many cards trading player holds, nor the development cards or Victory points.Ĭan't see gameboard when trade is up, which risks tactical trade errors.įancy board distracts from gameplay, needs base game board.ĭice rolls are often invisible because they end up in the woods.ĪI happily trades victory, yes even trades at 9 points. Trade does not have an offer resource for any option. Pretty graphics were deemed more important than gameplay. Scenarios 5-9 have never gotten a digital adaption, ever.Former top 10 Xbox360 player of the Big Huge Games Catan implementation here. If it is seafarers, hopefully the 2nd half of it gets adapted. Settlers of the Stone Age and Elasund are both great games in their own right and familiarity with catan will help you learn them. Unless they are going to add more than 1 Expansion at once? Meh, oh well. alternate catan-like games can be great fun. And those simple rule additions would make it easier to implement. It's larger than C&K, technically despite it's simpler rules. Expansion: It's going to be Seafarers right? Our only hint is its "LARGE", and Seafarers certainly fits the fill. Play the official video game of CATAN on Console Acquire resources, master new strategies, and build your settlements across a board that comes to life.Will it get delisted? Will owners be able to get a heavy discount on the new Switch version? I am curious what will happen to the current "Catan for Switch" game. Would be kinda weird though, seeing AI opponents use the Helper abilities of other AI characters :P. 5-6 Extension: A logical next choice for additions.As 90 seconds may not be enough in the end game! I'd be more comfortable with 2 minutes. Hopefully performing actions grants you more time. ![]() An unintended consequence of 90 seconds I foresee is this will probably cut down on trading, especially in the end game. But I think I hold a minority opinion, as I am aware most Colonist players often play with Fast or Very Fast timers.
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